New Hero Reveal Dota 6 73
NEW HERO
Tresdin,Legion Commander
Legion Commander Stats:
Primary Attribute: Strength
Affiliation: Sentinel
Range: 128
Movement Speed: 310
Total starting damage: 57-61
Total starting armor: 3
Strength 26 + 2.6 per level
Agility 18 + 1.7 per level
Intelligence 20 + 2.2 per level
Legion Commander Abilities Guide:
1. Overwhelming Odds (Active, ground target)
Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.
AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000
Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)
Cooldown: 18
Manacost: 100
2. Press The Attack (Active, ally or self target)
Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.
Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds
Cooldown: 15
Manacost: 80/90/100/110
3. Moment of Courage (Passive)
When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal.
Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%
Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
4. Duel (Active, enemy hero target)
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.
Duration: 4/4.75/5.5 seconds
Duel winner bonus damage: 10 damage.
Cooldown: 50
Manacost: 75
Cast Range: 100
Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
Xin,Ember Spirit
Ember Spirit Stats:
Primary Attribute: Agility
Affiliation: Sentinel
Movement: 310
Attack Range: 128 (melee)
Total starting damage: 52-56
Total starting armor: 3
Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8
Ember Spirit Abilities Guide:
1. Searing Chains (Active, no target)
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
AoE: 400
Duration: 2/2/3/3 seconds
DPS: 40/60/80/100
Cooldown: 14/12/10/8
Manacost: 110
Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
2. Sleight of Fist (Active, ground target)
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.
You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus Hero Damage: +30/60/90/120
AoE: 250/350/450/550
Cast Range: 700
Manacost: 50
Cooldown: 30/22/14/6
3. Flame Guard (active, no target)
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
DPS: 30/35/40/45
Magic Shell: 150/300/450/600
Duration: 8/12/16/20 (or when the barrier dies)
Manacost: 80/90/100/110
Cooldown: 35
4. Fire Remnant (Active, ground target)
Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.
Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Damage: 140/180/220
AOE: 450
Activate Remnant Manacost: 100
Rizzrak,Goblin Shredder
Goblin Shredder Stats:Primary Attribute: Strength
Affiliation: Sentinel
Range: Melee
Movespeed: 290
Strength: 22 + 2.4
Intelligence: 21 + 1.8
Agility: 16 + 1.3
Starting Damage: 48-52
Starting Armor: 0Goblin Shredder Abilities Guide:
1. Whirling Death
(Active, no target)
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
Damage: 50/100/150/200
Manacost: 70/80/90/100
Cooldown: 8
Notes:
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
2. Timber Chain
(Active, targeted point)
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
Damage AoE: 225
Range: 800/1000/1200/1400
Damage: 80/120/160/200
Cooldown: 4 seconds
Manacost: 60/70/80/90
Note: You will not be pulled in if you are stunned when the chain latches onto a tree
3. Reactive Armor (Passive)
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
Bonus: 1 armor and 1 HP regen per stack
Stack Limit: 4/8/12/164. Chakram (Activatable, targeted point)
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out
Passthrough Damage: 100/140/180
DPS: 50/75/100
Cast Range: 1200
Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8
Notes:
Chakram returns to you if you go more than 2000 units away. Destroys trees.
Dragonus,Skyrath Mage
Skywrath Mage Stats:
Primary Attribute: Intelligence
Range: 600
Movement Speed: 315
Total starting damage: 36-46
Total starting armor: 1
Strength 19 + 1.5
Agility 18 + 0.8
Intelligence 24 + 3.2
Dragonus, Skyrath Mage - Spell/Abilities Guide:
1. Arcane Bolt
(Active, enemy target)
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.
Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800
Note: The projectile moves very slowly and you have 325 vision around it2. Concussive Shot
(Active, no target)
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.
AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200
Range: up to 1600
Manacost: 110
Cooldown: 20
Note: Does not work when no heroes are in range or heroes are in fog.3. Ancient Seal
(Active, enemy target)
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds
Manacost: 80/90/100/110
Cooldown: 11
Cast Range 700
4. Mystic Flare
(Active, ground target)
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.
Damage: 600/900/1200
Duration: 2 seconds
AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20
Note: Does not affect or count creeps. Deals damage over time in the area.
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